Harold D. Covey

314.518.8561

covey@harrycoin.com

www.harrycoin.com

 

 

OVERVIEW

Nine years experience in all aspects of web development which include HTML, XML, and Javascript programming, design and development of optimized “media rich” content deliverable via the Internet, and ActionScript programming [AS2~AS3].  Full development life cycle experience to include design/analysis, coding and testing.  Over 12 years experience in multimedia development including CD-ROM authoring and DVD animation/title screens. Includes developing procedures for managing multimedia assets in production of electronic devices. Fifteen years experience in graphic design. Includes art direction and software training.

 

SOFTWARE

Internet Development: HTML, XML, XSL, Flash integration with web services and XML, JavaScript, Dreamweaver.

Multimedia: ActionScript 2.0 and 3.0, OOP, Adobe Flash CS3 and CS4, SWF Studio.

Graphics: Adobe CS3 and CS4 Suite [Photoshop, Illustrator], particleIllusion 3.0, Adobe Acrobat.

Audio: Adobe Soundbooth CS3, SoundForge 7.0, Acid Pro 3.0, Propellerhead Reason 3.0, FL Studio 6.

Project Tracking: Microsoft Visual SourceSafe, TortoiseSVN, Microsoft Office, Microsoft Excel.

 

EXPERIENCE

Quality Medical Publications

November, 2009 – Present

Creative Director, Interactive

Responsible for all design aspects of internal websites, Flash design and ActionScript programming. Creative Direction on projects utilizing internal and contract staff. Samples: Plastic Surgery Pulse.

 

Vivid Sites / Independent Contractor

March, 2006 – November, 2009

Interactive Creative Director, Designer, Web Developer

Responsible for all design aspects of client websites, Flash design and ActionScript programming. Creative Direction on projects utilizing design staff. Clients: Busch Beer, Siteman Cancer Center’s myCompass, Aquarius LTD, EJ4, Dr. Brown’s Natural Flow, Wondertouch, Cepia LLC.

 

Kupper Parker Communications

February, 2003 – March, 2006

Interactive Creative Director

Responsible for all design aspects of client websites, Flash design and ActionScript programming. Management duties include a design team, programmers and production artist. Clients: Busch Beer, Natural Light Beer, Cedarhurst Center for the Arts, Key Principal Partners, Domino Sugar, Francesco Rinaldi, MOHELA, Pfizer.

 

Maritz Travel

August, 2002 – February, 2003

Creative Producer

Managed artists, copywriters and HTML editors in the creation of client websites. Responsible for overall art direction and Flash development. Clients: Ford, Microsoft Great Plains, hp ENSA, Nissan.

 

SME Associates: Hybrid Flash/HTML site. Utilizes Javascript/Flash communication for loading appropriate content into framesets. Responsible for extensive design modifications based on initial concept, all Flash graphics, animation, ActionScript, Javascript and HTML programming.

FEATURES: Flash navigation menu, Flash countdown timer to specific Olympic events, “randomation” utilizing SME Associates taglines.

 

Microsoft Convergence 2003 Session Selector: This Flash applet allows users to select attendance for available sessions during the Microsoft Convergence 2003 conference. Sessions are dependent on user login – therefore data is gathered via XML feed provided by the server. Responsible for all Flash design and programming.

FEATURES: Extensive business logic, which changes according to user login, is also embeded in the XML data. Fully modular design accounts for any number of line items of various types (check box, drop-down menus of arbitrary length). Calculates total cost instantly. Additional information available for every line item.

 

Ford Discovery 2003:

Responsible for art direction, concept development, all Flash graphics, animation and programming.

 

Trip Selector: User is able to rank their trip preference (i.e. 1st choice, 2nd choice, 3rd choice) via this intuitive GUI. Trip Selector “remembers” previous selections on return visit if participant wishes to change their preferences. Loads data via XML.

 

Interactive Photo Map: Destination highlights are featured with photos and information.

 

Destination-specific Trivia Game: A single Flash “shell” was developed which could accommodate question/answer data for all destinations. Destination-specific trivia loaded from XML files.

 

Trendmasters

May, 2001 – July, 2002

Interactive Web/Media Developer

Responsible for the development life cycle and production of interactive websites, games and activities. Extensive web site development utilizing HTML, Javascript, CGI and ActionScript.  Full software functionality responsibility which included extensive testing of HTML code in a highly interactive web enviroment.  Included all on-screen graphics and design, programming (ActionScript, HTML, Javascript, CGI), music and sound effects, conceptualization, screensavers and wallpapers.  Projects managed through intranet tracking: start date, review date, revision date, publish date. Content gathered through collaboration with other departments (Packaging, SGI, etc.) for optimal visual identity.

 

www.trendmasters.com: Intro animations. Trendmasters website intro was always a cinematic overview of the company’s product line. Utilized Flash-to-Javascript interaction for page loading, color fades, shaking browser window and other effects.

 

www.rumblerobots.com: hilite the new functionality of rumble robots invasion while maintaining user interest through engaging graphics, animaton and sound. All aspects of Invasion robots are revealed through exploration of the site. Due to the complexity of the toys, entertaining methods of training were utilized as often as possible.

 FEATURES: randomation, external swf architecture supports download-friendly updates, web-only information about the robots (bios, etc.), desktop wallpapers, screensavers, video downloads, interactive quick-start guide, instructional animation, cross-referencing of other rumble lines and the rumble club (fan site), flash-based hit counter using CGI script, highband and lowband versions. Created downloadable multipage PDF instruction sheets (Adobe Acrobat) from print layouts designed in Adobe Illustrator.

Games:

 

Rumble Room: 3D isometric game featuring Rumble Robots.

FEATURES: Relies on true x-y-z coordinate system, “real world” physics (gravity, momentum, force applied by external objects), processor speed independent, CGI script tracks high scores, levels are generated by arrays – Microsoft Excel can be used to generate the terrain.

 

Construx: Virtual Mr. PotatoHead allows you to create a custom robot from all the available parts.

FEATURES: Click-once-pickup/click-once-drop approach developed for children who may have difficulty with click-hold-drag, Windows Help style balloon prompts user interaction, hidden “goodies” revealed when Rumble Robot is created, JavaScript-controlled printing.

 

Kung Long Combos: Puzzle games. When solved the secret Rumble Robots card combinations are displayed.

FEATUES: Trivia game whose question order is determined with ActionScript “random-no-repeat” function, all time based (processor speed independent), JavaScript-controlled printing.

 

Starcastles Dress-Up: Virtual dress-up doll. Architecture is modular allowing secondary designer to add wardrobe items without having to modify ActionsScript code. Print functionality controlled through JavaScript.

 

Vtech

2002

Interactive Product Concept Developer

Adventure Communicator: Contracted to create Flash presentation highlighting product features of the Vtech Adventure Communicator. Used as a “wow” piece for client/investor presentations. Also displayed the complex functionality of an item still in prototype phase. Duties included creating all graphics, 3D illustration of the product, animation and programming.

FEATURES: Movie playback control (pause, play, reverse, rewind) while maintaining animation and audio synchronization.

 

Opera Alphabet Teacher: Contracted to create a virtual mock-up of educational Opera Singer toy using Macromedia Flash. Developed method for high-quality audio playback (Event method) while utilizing Flash’s streaming capability to ensure animation-to-sound synching. Press a button on screen and the toy whirls, tilts, bobs and spins as it sings the appropriate letter.

 

Zipatoni (contracted by Cartoon Network & Dreyer’s Ice Cream)

April, 2001 – June, 2001

Toon Your Town (Designer and Developer)

Drag buildings into place on the town grid. Various tooned states can be achieved by zapping the buildings with the TeleTooner.

FEATURES: Click-once-pickup/click-once-drop approach developed for children who may have difficulty with click-hold-drag.

 

Jellyvision

May, 2000 – May, 2001

Digital Artist (Flash artist and programmer)

Utilized Macromedia Flash to design online games and animations. Tasks included on-screen graphics, programming (ActionScript), synching to music and sound effects, conceptualization. Used Microsoft Visual SourceSafe for tracking the modification of assets by programmers and artists.

 

www.jellyvision.com (intro animations): Flash logo animations are called randomly upon entering the Jellyvision web page. Random motion (when appropriate) coded in ActionScript.

 

Primetime Pitch (pogo.com): This 4-player game is featured on www.pogo.com. Responsibilites included production of backgrounds and bodies that mimicked the style of the caricatures, but were also generic enough to “fit” with multiple show types. Seen in “promo” portion of the game. The objective of the game is to create a television show using cards with stars, plots and twists. At the end of the round animated “promos” are shown for all the programs on the schedule.

 

Outsmart (Microsoft): Concept artist. Early develpment required a modular approach since assets for new episodes were to be generated by the client.

 

FREEJACK (Sierra): “You Don’t Know Jack”, online version. Responsible for all design and initial programming of game architecture. Questions and answers are loaded from external files (XML), making the game very easy to update.

 

Enuff About You (Beta): Responsible for all art and programming. Flash concept for 3-player, single keyboard game. Players are asked to answer a series of questions. Later the players are asked questions based on the answers they gave previously.

 

Trendmasters

October, 1995 – May, 2000

Multimedia and Game Designer

Responsible for the development and execution of interactive applications available on CD-ROM and floppy disk. Tasks included on-screen and print graphics, programming (Lingo), music and sound effects, conceptualization, character design, storyboards, narrative content. In addition I developed the entire pixel-art procedure for generating C-Watch animations (see below).

 

E-cards: Dynamic Flash cards you can send to your friends. HTML form generates the message text (stored on server) and email. When recipient visits the URL Flash file is passed variable to load the appropriate text.

 

C-technology development (C-Watch, C-Pens, C-books, etc.): Conceptualized and documented the process for creating 32x32 pixel animations synched with sound. Wrote Photoshop Actions to expedite the process. Batch process allowed quick export of images, which were imported into Director for animating with sound. Lingo code would then export tab-delimited text documents which outlined the sequence of images to be displayed in conjunction with a particular sound. Open the document in Excel (tab-to-column conversion) for final formatting. Combine all these elements (32x32 images, sounds, Excel animation sheet and the DEMO.EXE made with Director) in a zip archive, send it to Hong Kong for production. Entire process was outlined in a 26-page document I called “C-Watch Development Tech Notes”, used to assist new C-Watch animators.

 

War Planets: Age of Chaos (Windows95/98, DOS): You might have seen the CG cartoon War Planets created by MainFrame Studios (ReBoot). Most of the design concepts for the cartoon started with this game, another CD-ROM project tied to a Trendmasters toy line. I was used exclusively as an artist on this project. I designed several of the levels, as well as creating the terrain used as background on those levels. Even levels generated entirely in 3D required some Photoshop touch-up. I was sound designer for most of the cut-scene animations, all of which are based on my storyboards. The environments for most of the missions were derived from my drawings.

 

Cinderella Starcastle CD-ROM: Made with Macromedia Director 5.01, dual platform. I was the Art Director on this project, but I also did a substantial amount of Lingo programming. This activity-based CD for young girls is derived from the popular Trendmasters toy line, Starcastles. My tasks included all interface design, sound design, Lingo programming, providing sketches for artists’ reference in producing finished line work (which I then digitally colored), and final implementation of all in-game graphics. I also drafted a style guide for use by other digital artists in the creation of final artwork.

 

Mission Disks (Independence Day, Mars Attacks!, Gumby, etc.): Made with Macromedia Director 5.01, dual platform. These little apps used to come on a floppy with a Trendmasters toy and were available for download on Trendmasters’ webpage. Casper’s Haunted Treasure Hunt  was the most downloaded file for over two years.

 

University of Missouri – Columbia

August, 1995 - May, 1996

Adobe Photoshop & Illustrator Instructor

Taught Beginning and Advanced Photoshop 4.0 and Illustrator 5.0 courses through the Extension Office.

 

University of Missouri – Columbia

Student Design Center

August, 1993 - October, 1995

Assistant Art Director

Oversaw and participated in the production of promotional materials for University of Missouri organizations, departments and administration. Responsibilities include training new interns in the use of graphics applications and designating designers’ projects.

 

EDUCATION

B.F.A., emphasis in painting, University of Missouri-Columbia. 1995.

B.J. in advertising, University of Missouri-Columbia. 1994.


 

REFERENCES

Dave Black

CEO

Vivid Sites

999 Executive Parkway, Ste. 330

Saint Louis, MO 63141

314.415.2000

dave.black@vividsites.com

 

Allard Laban

VP Creative & Art Director

Jellyvision

848 West Eastman Street, Ste. 104

Chicago, IL 60642

312.266.0606

allard@jellyvision.com

 

Barry Kirk

Director of Strategic Consulting

Maritz Loyalty Marketing

1385 North Highway Drive

Fenton, MO 63099

314.580.6982

barry.kirk@maritz.com